Monday, 30 June 2008
More Information Architecture News
For those interested reading my blog which lately I have not updated due to numerous IA projects I am involved in ,
you can now read Per-so-na new blog of experience section for further Information Architecture issues.
Friday, 2 May 2008
Internet World Exhibition 2008 - Earls Court London
The company I work for – Persona took part in the Internet World Exhibition. As a result, I had the opportunity to participate for the first time in an exhibition as an exhibitor. In the image 2 underneath you can view Persona’s exhibition stand which uses the metaphor of the London tube map. Four screens were attached to the main four stations – divisions of the company which are Digital Creative Media & Experience. As an Information Architect, I was one of the representatives of Experience division. This exhibition was a nice opportunity for networking with other marketing and digital agencies as well as for people to come and learn what we do and how we can help with their work. Furthermore, a lot of seminars were going on throughout the day. I had the chance to attend one, “Persuasive Design - a new take on usability: just because people can, doesn’t mean they will” presented by Elisa Del Galdo.
Image 1. Earls court, London – Outside the exhibition
Image 2: Persona exhibition stand
Microsoft, IBM, and Webcredibles were among the companies having stands in Internet World Exhibition. In case you are interested to know which companies participated in the exhibition, you can visit the internet world website. It was really encouraging that most of the people I had the chance to speak with, were either web developers or company owners that do not have user experience section and were willing to know more about this area, in order to improve their products. I had also the opportunity to see other agencies that specialise in usability, information architecture, improving user experience, which proves the continuously growing necessity for usability tests.
Image 3: Microsoft exhibition stand
Image 4: An extraordinary exhibition stand from data partnership company
Friday, 25 April 2008
3-D Virtual World vs. Usability
Today, I read an interesting and great food for thought article, referring to the future of usability and Information Architects in the 3-D Virtual World. According to the article’s writer, Sean D. Williams, 3-D virtual worlds, present usability professionals with a new set of challenges. As efficiently Williams asks,
“what will happen when we, the information experts, don't control the information anymore? What happens when a community constructs the information about a product or task? And what happens when we can't organize information according to users' cognitive maps anymore because they can "fly" and literally see the entire information space at once?... Or Do our information architectures break down when the information becomes truly spatial rather than an abstract hierarchy that we can predict through a card sort?”
Williams points out two major differences between 2-D and 3-D environments in terms of information issues. The first is that we should think “users” as “participants” in 3-D environments and that the 3-D virtual world demands a different navigation paradigm as the information is spatial and not conceptual.
Another question is whether 3-D virtual worlds support user friendly navigation paths. Jakob Nielsen, 10 years ago, stated that 3-D environments are almost always bad in terms of navigation versus to 2-D environments and he still supports this statement in the "Four bad designs" article.
As world changes and we move from 2-D to 3-D environments we should try to find answers in questions as how we will break the spatial information down. Among others, I am eager to see how the world of information will be transformed in a few years!!
Image 2 : Example of 3-D virtual environment
Thursday, 17 April 2008
Fold Line Conceptions
Reading the latest issue (175 issue) of .net magazine, I came across an interesting article “Anti-social networks” by Kath Moonan. In the article, there is a photo of her holding a big label “There is no Fold”. There is still a debate among designers, developers, Information Architects, web consultants whether there should be a fold line or not. A lot of people nowadays, as Milissa Tarquini tend to think that since web users have known how to scroll, there is no need to worry pushing everything above the fold line। Others advocate that people tend to spend a few seconds in a web site. As a result, if the main site elements as navigation bar are not viewable from the first sight (without the need to scroll to view important information) there is no chance this site to succeed. Of course these theories vary whether the page is the homepage, navigation page or content page (see guidelines). I personally believe, especially for the homepage, which usually is the first impression of a web site, fold line should be taken into consideration. All the critical information that contributes to the user experience in the web site, should be placed above fold line.
Wednesday, 2 April 2008
IA position on Web Design

Monday, 17 March 2008
The flavours of Information Architecture

The HCI Lifecycle
Again from the final step of Stage 2 we might need to develop again Rapid Prototyping step. Likewise Stage 1, from the last step of Stage 2 we continue to the last Stage, Stage 3 which has also 3 steps : a) Operational Software Interface, b) Benchmarking and c) Formal Experimentation. From the output of the last step of this Stage we might need to go back to the Stage 1 and re-design the guidelines and from this procedure we might go again on the top, and re-design the objectives, if the Formal Experimentation results urge to an action like that.
This diagram is clearly showing that human computer interaction (HCI) is a cycle, where according to the inputs and outputs, we need to go back where we began and set new objectives. In the first two Stages, there are two smaller inner cycles which enforce the testing before ending to the last Stage.
Information Architecture is an important aspect of web design as well as human computer interaction lifecycle. These two areas have many fields in common as “task analysis”, “focus on users”, “user defined interfaces”, “user acceptance testing” and of course “formal experimentation”.




